Stop telling kids that every game is fun. They're not. Some stink. Some rock. The word “game” doesn't make learning great. Games shouldn't be worksheets with points. There's research behind good games. Learn to tell the difference. Your students will thank you.
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Where are we going wrong with games in the classroom? As Kae Novak @kzenovka shares in the show, too many games have a “chocolate on broccoli” approach. She should know, she's the chair of the ISTE Games and Simulations network. She teaches us all how to use games in the classroom. Kae says,
[tweetthis]Pedagogy first, then technology. @kzenovka [/tweetthis]
What is chocolate on broccoli? I asked teachers on the ECM Awesome Educator Network. They say:
- “Where the students are “told” – eat this [game name omitted] game. It’s good for you.” Ann Oro @njtechteacher
- “Pretty much all of the drill and practice ‘games’ are like that. They seemed to work 20 years ago when computers were new and novel. Kids are far beyond that today.” Alfred Thompson @alfredtwo
- Dr. Lee Graham@ak_leeg says the teachers she instructs, “call those games ‘computerized worksheets.’”
When I taught my children math facts, flashcards got boring. They preferred Math Baseball. It helped. Memorizing happens. But if it is the only thing happening, you're not educating.
What can good games do for us? Ernie Easter, 35-year retired teacher from Maine, says,
I have seen the results [of Minecraft] with my three granddaughters, ages 6, 8 & 10, at home. Our 8-year old’s reading blossomed when she started playing Minecraft and watching the videos. Her language expression also just exploded.
In a good game, learning is part of the fun. Let's find good games. Let's teach with them.
6 Ways to Find Good Games for Learning
- Understand what makes a good game. Jim Gee has researched what makes a good game: identity, interaction, production, risk taking, customization, and agency. The first step in understanding a “good game” is reading Gee's paper “Good Video Games and Good Learning.” It explains good games simply.
- Become a game master. Kae says to read The Multiplayer Classroom by Lee Sheldon. It will help you create exciting good game learning experiences.
- Find Good Games. Kae likes the Games for Change website. They focus on the “good games model.” She says you should still check every game before using them with kids. (After learning what a good game is, you can find them yourself on sites like Graphite, Appolicious, and Gamifi-ed.)
- Learn Best Practices. Join the ISTE Games and Simulations Network.
- Connect with other teachers using games. Kae has two ways: 1) MetaGame Book Club and the 2) Inevitable Betrayal Educator Guild.
- Consider how games can teach more. In addition to learning things, some games can impact attitudes, motivation, and successful habits. (Note for educators: Kae says games can also impact the affective domain, not just the cognitive domain.)
[callout]Before I write a show's blog post, teachers are talking about the show. We do this on the Every Classroom Matters Awesome Educator Network. It is a closed group on Facebook. You're invited if you're an educator.[/callout]
8 Every Classroom Matters Shows with Gaming/Gamification Experts
Listen and learn more about gaming.
- Game-Based Learning: What Great Games Have That Bad Games Don't with @kzenovka
- The Elements of a Great Educational Game with @MatthewFarber author of Gamify Your Classroom
- Lesson Plan: Enabling Students to Game Their Way to Literacy with @TiffanyPickrell @rockislandgirl @ak_leeg – A Minecraft Project aligned with literature and the Common Core.
- Zombie Based Learning: Yes, It's Real and Meets Common Core Standards. Interview with Geography teacher David Hunter, inventor of @zombiebased learning.
- Should You Gamify Your Class? Consider These Points? Shawn Young with @Classcraftgame
- Serious Games: Rethinking Gamification in Education with @catflippen, researcher.
- How Simulation Games Can Teach Complex Subjects with @stanzj , Professor at University of Michigan and inventor of Arab-Israeli Conflict Simulation and other collaborative games for students
- Gamifi-ed: Studying Serious Games when high school and masters students studied the current state of serious games in education. @verenanz @akleeg @costerhout
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Hello Vicki, My students love Kahoots and yes I guess it is chocolate on broccoli, but we share devices in our thirty minute lessons which make using minecraft some what tricky! I am letting the students make their own Kahoots so that might help! But at least these short electronic worksheet add a little differentiation to the lesson! I have been reading “Teach like a Pirate” so I am hoping to add a few more hooks to get the students excited to learn! Thanks so much for your amazing blog!
I’m not sure, Stephen if that is chocolate on broccoli or not. My students love Kahoot too. It is a blast. I’m grappling with your thoughts. I guess my initial reaction is that I feel differently about Kahoot than some of the rote drill and practice worksheet “games”. This is something to ponder and consider. Maybe even something I’ll take over to the ECM Awesome Educators Facebook group if you want to join us over there.
Implementing games in learning might be beneficial on 2 conditions: 1 – the implementation is justified and the process well-considered, 2 – the very games are worth implementing which means they’re valuable, interactive and engaging learners – if not the results will be quite poor and the games won’t help in learning.