Do you need safe, fun ways for students to connect and learn while keeping their distance in the classroom? Augmented reality apps might be for you! Remarkably, there are best practices you can use to teach math, ELA, and more using Augmented Reality. In today's show Mitchell Weisburg, cofounder of the nonprofit Games4Ed, shares pedagogical best practices for using augmented reality in the classroom. Additionally, Mitch relates augmented reality with the pedagogical practices used in Finland. Furthermore, we share how to design lessons with a personal interest to engage students who struggle to engage.
Listen to Mitch Weisberg Share Augmented Reality Lesson Plan Ideas
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Related Resources – Augmented Reality
- 3D Bear
- Statistics showing 61% of young adults are feeling serious loneliness (and more) – via NPR
- Augmented Reality and Virtual Reality in the Classroom
- 5 Ways to Use Augmented Reality in the Classroom
Mitchell Weisberg – Bio as Submitted
Mitch helps organizations succeed in the education market. Additionally, Mitch co-founded Academic Business Advisors in 2005, to help organizations reach teachers and students in the US.
In 2014, Mitch co-founded Edchat Interactive with Tom Whitby and Steve Anderson. Edchat Interactive shares best practices among educators through live online interactive events.
In January 2015, Mitch co-founded the nonprofit Games4Ed with Larry Cocco. Games4Ed facilitates collaborations between educators, researchers, game developers, publishers, and policymakers to further the use of games and other immersive strategies in schools. Mitch served on the Board of the Ed-Tech Industry Network (ETIN) of the SIIA from 2012-2019, was cochair from 2015-2016, and was the chair in 2019.
Presently, beginning in January 2019, Mitch became US COO of 3DBear, a Finnish EdTech company that uses Augmented Reality to motivate students to engage and learn deeply. If you are at all interested in what Mitch did before 2005, buy him a glass of wine and ask. Hint: he taught and developed over 200 courses.
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