Augmented Reality Lessons You Can Use Now

Do you need safe, fun ways for students to connect and learn while keeping their distance in the classroom? Augmented reality apps might be for you! Remarkably, there are best practices you can use to teach math, ELA, and more using Augmented Reality. In today’s show Mitchell Weisburg, cofounder of the nonprofit Games4Ed, shares pedagogical best practices for using augmented reality in the classroom. Additionally, Mitch relates augmented reality with the pedagogical practices used in Finland. Furthermore, we share how to design lessons with a personal interest to engage students who struggle to engage.

augmented realilty lessons you can use now (1)

Sponsor: Advancement Courses’ Tournament of Teachers bracket challenge is back again for the fourth year in a row and voting is now open from March 22 to March 31. Currently, this year’s “Remember When. . . Edition” features 32 scenarios that educators both miss and don’t miss about classroom life before 2020. For example, things like “taking students on field trips vs. hosting classroom parties” or “fire drills derailing your lesson vs. a broken air conditioner.” So, join in and vote for which scenarios you want to see advance in each round and see the winners announced on April 1. This is going to be fun! Visit coolcatteacher.com/tournament to learn more and start voting!

Listen to Mitch Weisberg Share Augmented Reality Lesson Plan Ideas

Subscribe to the Show

10 minute teacher podcas audible

Related Resources – Augmented Reality

Mitchell Weisberg – Bio as Submitted

Mitch helps organizations succeed in the education market. Additionally, Mitch co-founded Academic Business Advisors in 2005, to help organizations reach teachers and students in the US.

In 2014, Mitch co-founded Edchat Interactive with Tom Whitby and Steve Anderson. Edchat Interactive shares best practices among educators through live online interactive events.

In January 2015, Mitch co-founded the nonprofit Games4Ed with Larry Cocco. Games4Ed facilitates collaborations between educators, researchers, game developers, publishers, and policymakers to further the use of games and other immersive strategies in schools. Mitch served on the Board of the Ed-Tech Industry Network (ETIN) of the SIIA from 2012-2019, was cochair from 2015-2016, and was the chair in 2019.

Presently, beginning in January 2019, Mitch became US COO of 3DBear, a Finnish EdTech company that uses Augmented Reality to motivate students to engage and learn deeply. If you are at all interested in what Mitch did before 2005, buy him a glass of wine and ask. Hint: he taught and developed over 200 courses.

Blog: https://blog.academicbiz.com/

Twitter: @weisburghm

Disclosure of Material Connection: This is a “sponsored podcast episode.” The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. Regardless, I only recommend products or services I believe will be good for my readers and are from companies I can recommend. I am disclosing this in accordance with the Federal Trade Commission’s 16 CFR, Part 255: “Guides Concerning the Use of Endorsements and Testimonials in Advertising.”

Tips for minimizing teacher stress

  • Discover 10 stress-busting secrets for healthy teachers. What simple routines will help you handle the stress?
  • Simple advice for coping with stress at work.
  • Learn tips to help you deal with difficult colleagues and students (even those who "hate" you -- yes it is possible!)
I hate spam. Unsubscribe any time. Powered by ConvertKit

I love students! Best teacher blog winner * Mom * Speaker * author * HOST 10-Minute Teacher Show * @Mashable Top Teacher on Twitter * top #edtech Twitterer

Please note: I reserve the right to delete comments that are offensive or off-topic.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.