How could you take your whole elementary classroom year and gamify it? What if everything students learn could gain them XP (experience points?) What if you can reach those strugglers by making a classroom on mission? Today, Heather Marrs, a teacher and instructional coach from Oregon, takes us through the five steps she used to gamify her elementary classroom and give us the tips and tricks she learned to motivate every learner.
Listen to Heather Marrs share the five steps to gamify your classroom
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Heather Marrs – Bio As submitted
Heather Marrs is an Instructional Coach at Eagle Rock Elementary in Eagle Point, Oregon. She is an Apple Distinguished Educator, Seesaw Ambassador, Book Creator Ambassador and FlipGrid Ambassador. Heather is passionate about integrating technology in education to amplify student voice, increase communication, and engage students. She has been a presenter at ISTE 2019, NCCE 2016-19, the Southern Oregon EdTech Summit 2015-18, and IntegratED 2017-18. Heather is the founder and main moderator of the Oregon EdChat which can be found at #OrEdChat on Twitter. She enjoys being a connected educator and providing professional development both locally and regionally. Outside of teaching, she is a wife and mother of two amazing kiddos.
Resource: I've created a Google site that accompanies a three-day workshop that I do on gamifying your classroom at the elementary level. It's called Next Level Gamification: https://sites.google.com/eaglepnt.k12.or.us/nextlevelgamification3day/home
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